Friday, July 26, 2013

Anim: Salute

Here's a very quick animation I did during a webinar for my class. Lots of things I would fix, but not too bad for 1 hour and animating live. pinterest

Thursday, July 18, 2013

Acting Reference #69

Great clip of Robert John Burke in Confessions of a Dangerous Mind. Some really great timing in here & awesome facial expressions.

 
Acting Reference #69 from Kyle Kenworthy on Vimeo.

Sunday, July 7, 2013

Last Chance!

Today is the last day to sign up for the second run of my class!

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Thursday, June 27, 2013

Anim: Weapon Out

Here's a test animation I did while preparing for my class. Also included quick process video. All in all took me about 4 hours to complete. Was fun doing research learning about different ways to carry & raise a rifle, I always enjoy the "research & learning" part of animation :)

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Thursday, June 20, 2013

Lexica Article

USA Today article about the game I'm currently working on :) Click the link to check it out

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Tuesday, June 18, 2013

Disney's Frozen

Looks great :) can't wait!

Thursday, June 13, 2013

iStabilizer

I wanted to use this post to plug the iStabilizer. I shoot video reference a lot and having a quick and handy camera tripod is very key. Most of the time I just use my phone to film reference & this little guy is compatible with most all phones. I also like how you can bend & shape the legs into different shapes, this allows for a lot of flexibility when positioning the camera. It's only $21, definitely worth it if you're into filming reference :D

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Tuesday, May 21, 2013

Video Game Animation

I'm running my Video Game Animation class for CGScoeity again. The dates run July 8th - July 29th. Sign up now!! :D

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and here's the promo video

Tuesday, May 14, 2013

Acting Reference #68

Not much to say about this clip - Anne Hathaway gave a pretty amazing performance in Les Miserables. It's a little longer than my normal acting reference videos, but since this was all one shot I didn't want to cut any of it out. Never have I seen a musical performance with this much emotion in it. Enjoy

Acting Reference #68 from Kyle Kenworthy on Vimeo.

Thursday, May 9, 2013

51 Things Every Game Student Should Know

Must read for people wanting to get into games pinterest

Friday, May 3, 2013

Acting Reference #67

I wanted to talk a little bit about composition & this clip from Romeo & Juliet is a great example. Often when animators are doing dialog tests the environment & composition are an after thought. But thinking about where your characters are & what the camera is doing can add tons to your shot. Using the fish tank as a way to introduce these two characters was a really cool idea & it adds a lot to the scene. I'm curious how many takes they did to get the right fish movement...these days they just would have made the fish cg.
When tackling a test shot, bring in an environment, play with where the camera could be/where the characters could go. You can find a lot of free environment models on the internet - cgsociety does a lighting challenge & you can download the environment models they use here
I also like the little take/reaction Leo has in this shot
hmmm I have a lot of Leo clips on here...is that a problem...am I obsessed with him?...probably

Tuesday, April 23, 2013

Timing & Expectations

Nice post by Ken Fountain on Timing, check it out! pinterest

Monday, March 25, 2013

Acting Reference #66

Sorry for the lack of posts, been pretty busy with my class. I've been watching March Madness and these AT&T commercials are on all the time. I really liked this one in particular. The girls expression & delivery after he asks "do you believe in yourself" is awesome! Such great timing and I love the facial expression.

Acting Reference #66 from Kyle Kenworthy on Vimeo.

Wednesday, February 20, 2013

Promo Video

Promo video for the cgsociety class I'm teaching :D

Tuesday, January 22, 2013

I'm Teaching A Class

I'm going to be teaching a class on video game animation for CGsociety :) Click the picture to learn more about the class and sign up! pinterest

Thursday, January 10, 2013

Acting Reference #65

First off sorry for the lack of posts, was a busy Holiday. I've gotten a number of messages about how I added clothes to the Morpheus rig for my 11 Second entry. I plan on making a how to video very soon to show this. Onto the acting...

Here's a great clip from Django Unchained. This movie is awesome..so go see it. Christoph Waltz is amazing in it, definitely steals all the scenes he's in. I love the contrast he has with Jamie Foxx. One character being more over the top & expressive and the other much more subtle  Having contrast in your characters allows them to play off each other very nicely.

Acting Reference #65 from Kyle Kenworthy on Vimeo.

Thursday, December 6, 2012

Anim: Cops & Robbers - Process

Here's a process video of my 11 Second Entry & some explanation below
 

 The first clip is my reference. I plan out my camera angle & layout in Maya first, so I can shoot reference that will be close to the angle I'll see in Maya.

12 sec - The next step is blocking. For dialog shots I worked in stepped & block in the major key poses. I study my reference and also use it for very rough timing. This just helps save time, so when I start splinning in the next step the timing isn't super off.

23 sec - The next video I have splinned the beginning. I work in small sections, so I can focus my attention. I don't stay in stepped mode that long, I find it easier to switch to spline & start adding in-betweens there.

35 sec - The fourth video I now have rough inbetweens/clean up on the whole shot. This is technically my final blocking pass.

46 sec - this is my first pass polish. I start tweaking some of the timing, pushing some of the poses & adding more overlap/follow through. I also added the gun twirl in this stage, I felt the ending was lacking a bit and thought this would spice it up

57 sec - this is my second polish pass. I've added in first pass lip sync/worked on the face more. I've also added in some secondary action on the gun, but only in the first half of the shot

1:09 - this is the final polish pass on the guy. I've tweaked more lip sync and fixed anything I saw that felt "off"

1:20 - I added in the girl animation. I animated her in a more straight ahead manner, was in spline from the beginning. I knew I didn't want her to be distracting so I basically just animated reactions to what the guy was doing

1:32 - Final version. Added in a background & rendered it using Maya's Hardware Render Buffer. I definitely recommend it. It's quick and lets you add in motion blur. Basically a beefed up version of a playblast

Wednesday, December 5, 2012

Anim: Cops & Robbers - Final

Here's the final version I submitted...and I won!!!! woohoo!!!!
   
winnner