New class starts on Monday
You can sign up HERE
Tuesday, March 29, 2016
Tuesday, March 15, 2016
Acting Reference #93
Here's a great example of using composition and character positioning to further tell a story. From Back To the Future.
NO COPYRIGHT INFRINGEMENT INTENDED. ALL CONTENT BELONGS TO ITS RIGHTFUL OWNERS. FOR EDUCATIONAL PURPOSES ONLY
NO COPYRIGHT INFRINGEMENT INTENDED. ALL CONTENT BELONGS TO ITS RIGHTFUL OWNERS. FOR EDUCATIONAL PURPOSES ONLY
Tuesday, February 9, 2016
The Keys: Jurassic Park
One of my favorite shots in Jurassic Park
I did not create this:
© Universal
For Educational Purposes Only
Monday, February 8, 2016
Acting Reference #92
Another great example of working within a pose from Fargo. When the guy talking mentions "Mrs Mora" he gestures behind him with his thumb out. Watch how long he stays within this pose. If one was animating this line, it would have been very tempting to have him make more gestures after this. When creating your keys, try a pass with as few as possible and see if you can make it work.
Acting Reference #92 from Kyle Kenworthy on Vimeo.
Acting Reference #92 from Kyle Kenworthy on Vimeo.
Friday, February 5, 2016
Anim: Mountain Man
Latest personal animation. The rig is from Joe Daniel's Body Mechanics pack, which I modified. Took me about 4 days on/off to complete
Mountain Man from Kyle Kenworthy on Vimeo.
Mountain Man from Kyle Kenworthy on Vimeo.
Thursday, February 4, 2016
Thursday, January 28, 2016
Body Mechanics Class
Another session of my Body Mechanics class is set to run this March.
You can sign up HERE
And check out these two awesome shots that were created during my last class
Pranav Panicker
Body Mechanics - Pole Dance from Pranav Panicker on Vimeo.
Pooja Krishnan
Figure skating animation from pooja on Vimeo.
You can sign up HERE
And check out these two awesome shots that were created during my last class
Pranav Panicker
Body Mechanics - Pole Dance from Pranav Panicker on Vimeo.
Pooja Krishnan
Figure skating animation from pooja on Vimeo.
Tuesday, January 26, 2016
Water Bears VR Trailer
Latest VR experience from Schell Games - I did animation on these little guys
Monday, January 18, 2016
Acting Reference #91
I'm posting this clip from The Piano because it shows off some really nice body mechanics. Most my clips involve acting, but I want to get into posting some more involving mechanics as well. The shot of the girl dancing is just gorgeous. It has a great carefree and childlike quality to it. Definitely check out this movie as it has some great performances in it as well, especially from Anna Paquin & Holly Hunter.
Tuesday, January 12, 2016
Acting Reference #90
Short little clip from Ex Machina (great acting in this, check it out!)
I really like the small facial expression Oscar Isaac makes when he exhales. And the hand gesture he makes towards Domhnall Gleeson is very nice. Often when we think of gesturing towards a second character, the finger point is the first thing that comes to mind, but there are many different ways to gesture towards someone.
I really like the small facial expression Oscar Isaac makes when he exhales. And the hand gesture he makes towards Domhnall Gleeson is very nice. Often when we think of gesturing towards a second character, the finger point is the first thing that comes to mind, but there are many different ways to gesture towards someone.
Monday, January 4, 2016
Thursday, December 3, 2015
Tuesday, November 24, 2015
The Keys: Zootopia
Very excited for this!!
I did not create:
For educational purposes only
Copyright Disney
Monday, November 23, 2015
Buster Keaton - The Art of the Gag
Anyone interested in animation, or any type of storytelling should watch
Tuesday, November 17, 2015
Acting Reference #89
Time to start getting excited for Star Wars! Love the hesitation Alec Guinness has before answering Luke. This is a very tough question to answer and that definitely shows before his line delivery. When animating, make sure your characters are thinking...even when they are not speaking
Tuesday, November 10, 2015
Animate the Whole Face
Quick little tip I wanted to post. One of the biggest issues I see with people first starting animation (and especially when animating dialogue) is they don't think of the whole face as a unit. And I was a victim of this as well when I first started. I needed the characters' mouth to open, so I grab the jaw controller, open it up and move along. Not once thinking about how the face works and how its connected. Open your mouth as wide as you can right now....what happens? You probably widened your eyes, raised your eyebrows, your mouth corners pulled in...the whole face is involved. Think about the face as a whole unit, not just one jaw controller you open & close - it will breath so much more life into your animation.
Quick and dirty example I made - see how much more life there is once you start involving the whole face
Quick and dirty example I made - see how much more life there is once you start involving the whole face


Monday, November 9, 2015
Making of Aliens
I love watching making ofs to get inspired - here's an awesome 3 hr making of Aliens
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