Thursday, March 31, 2011

11 Second Club: Done

Here's the version I submitted...didn't get to fixing everything I wanted to (hard with a full time job) but as Pixar don't finish films, you release them


Tuesday, March 29, 2011


The game I've been working on is currently being advertised on the Dallas Mavericks website :D Was a lot of fun doing animation for...I'll put up a show reel once the game is released

Character Design

Sunday, March 27, 2011

Tuesday, March 22, 2011

11 Second Club: IP #1

Here's an update. Haven't made any changes/fixes to the dino yet

Character Design

Sunday, March 20, 2011

11 Second Club: Blocking

So I decided to enter this months contest....that is if I can finish on time. Here's 1st pass blocking

Character Design

Saturday, March 19, 2011

Acting Reference #49

I love this little scene from Kill Bill. They convey so much with just a serious of looks. Subtle stuff like this can be very interesting when pulled for right.


Monday, March 14, 2011

Simon's Cat Sticky Tape

Another great Simon's Cat animation

Thursday, March 10, 2011

Indistinguishable From Magic

Great blog with lots of information about character design

Character Design

Tuesday, March 8, 2011

Avanaut's Lego Photography

Amazing photography, check out more here

Thursday, March 3, 2011

Tron Uprising Trailer

Trailer for the upcoming animated series

Tuesday, March 1, 2011

Acting Reference #48

Here's a small clip from The Assassination of Jesse James By The Coward Robert Ford that's a great example of thought process. In this shot Casey Affleck is coming to terms with the fact that he has to kill Jesse James (no its not a spoiler...its in the movie title haha) It's awesome how you can so easily see the stages of his thought process.

1st - he starts nervous/jittery, his head is moving more, licking his lips, eyes darting.
2nd - he slows down a bit, starts to concentrate, eyes look down thinking about what must be done.
3rd - he reaches his decision, eyes slowly look up in an almost villainous way and then he stands up.

Like your parents said when you were growing up "think before you act" so when you're animating make sure your characters are doing this too.