I decided to talk a little about the process I used when animating on Battle Ball. The thing that made this project interesting was how fast I had to animate. As I mentioned in the reel I posted, most shots were completed in 5-12 hrs...so basically a day for each shot. Here's a hopefully in depth look at how I animated a shot for this project. I've broken it down into steps with videos for each one. This shot took me about 10 hrs to complete.
The first thing I did when starting on this project was research. After coming to the conclusion that my bball skills aren't quite amazing... I decided not to shoot reference of myself and instead search for videos of people who are far more talented than me. I spent a long time basically just looking for videos of stuff that was cool, it was a blast. Later I started combing this videos and making notes...use this dribble, then that dunk...and that celebreation, etc etc. For this animation I combined 2 reference videos..a dribble and a dunk. I mainly just used them as rough reference, as this dunk is one that a human couldn't do in real life and I ended up changing lots of things in the dribble too. I like how in a lot of street ball players would bounce the ball off their opponents face...so I also decided to add that in...but in a more extreme way haha. Here's a clip of the combined reference
2 comments:
thanks for the post! really helpful to get to see how animation is approached by you.
thanks bro
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