The dino's walk is looking pretty nice, but the guy's is slow/floaty. I'd work on the weight of the walk at the points after the feet make contact with the ground and bring the root forward faster. Just shift around your curves 1-2 frames.
You've added the dino looking at the dude, but after he jumps over the log he ignores him all the way until the end. He should look at him again after he gets over the log, and he should have a subtle eye glance, head tilt towards the dude before the end.
Looking at the dino's jump, I just noticed his arms aren't moving. Those arms are rather useless, but they still provide some sort of balance, so get in some small movements there.
We he takes that initial step onto the log, it's really even, and I know that's just because you were getting the mechanics down, but you don't feel the weight in the pose (timings great though!) Shift his balance over to his right leg and pull himself up. Always know where the weight is in every pose.
His tail should do something as he lifts himself and jumps, as well, but I'm not sure what based on the dino's physicality; look at your reference. However, if I had to guess, I'd assume that the tail would lower more to anticipate that jump.
When he lands he just stops, and waits. Instead have his landing less symmetrical, get some dirt in there, throw off his root more and have his foot take a small step to balance himself. That way he's using that time to do something, rather than just wait around. And when he does stop, still keep the root moving forward, those animals are super predatory and are always moving forward.. not that you want him to come off as a hunter in this scene, but I'm talking about really subtle additions.
Okay looking at the dude now...
At "pull out" when he imitates the doll, it'd be nice to have him up longer before hitting the ground, and for his decent to be shorter. So literally take that top pose and shift it forward a frame or two.
At "except I wouldn't pull it out and snap it back" he's just magically hovering. Make stronger and acting decisions there. Perhaps have him look more internally on "I", but have him look at the dino sooner. Add a lot of head shakes and nods in that section.
When he imitates the dino he should move forward at him more, really get in his face.
Overall, the timings pretty good, but very even. Vary it up a bit more, fasts movements vs slow movements.
If you have time, you should make the guy's role in this environment clearer. I didn't guess that he was a caveman until after a few watches.
1 comment:
The dino's walk is looking pretty nice, but the guy's is slow/floaty. I'd work on the weight of the walk at the points after the feet make contact with the ground and bring the root forward faster. Just shift around your curves 1-2 frames.
You've added the dino looking at the dude, but after he jumps over the log he ignores him all the way until the end. He should look at him again after he gets over the log, and he should have a subtle eye glance, head tilt towards the dude before the end.
Looking at the dino's jump, I just noticed his arms aren't moving. Those arms are rather useless, but they still provide some sort of balance, so get in some small movements there.
We he takes that initial step onto the log, it's really even, and I know that's just because you were getting the mechanics down, but you don't feel the weight in the pose (timings great though!) Shift his balance over to his right leg and pull himself up. Always know where the weight is in every pose.
His tail should do something as he lifts himself and jumps, as well, but I'm not sure what based on the dino's physicality; look at your reference. However, if I had to guess, I'd assume that the tail would lower more to anticipate that jump.
When he lands he just stops, and waits. Instead have his landing less symmetrical, get some dirt in there, throw off his root more and have his foot take a small step to balance himself. That way he's using that time to do something, rather than just wait around. And when he does stop, still keep the root moving forward, those animals are super predatory and are always moving forward.. not that you want him to come off as a hunter in this scene, but I'm talking about really subtle additions.
Okay looking at the dude now...
At "pull out" when he imitates the doll, it'd be nice to have him up longer before hitting the ground, and for his decent to be shorter. So literally take that top pose and shift it forward a frame or two.
At "except I wouldn't pull it out and snap it back" he's just magically hovering. Make stronger and acting decisions there. Perhaps have him look more internally on "I", but have him look at the dino sooner. Add a lot of head shakes and nods in that section.
When he imitates the dino he should move forward at him more, really get in his face.
Overall, the timings pretty good, but very even. Vary it up a bit more, fasts movements vs slow movements.
If you have time, you should make the guy's role in this environment clearer. I didn't guess that he was a caveman until after a few watches.
Hope that helps. Good luck with this.
Post a Comment